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1. Question for Map Design Devs - in Skirmish Gamemode [original thread]
Are the sky-boxes HDRI / EXR images or is all the lighting done manually?
- by Aeon Amadi - at 2013.12.31 11:49:00
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2. Please fix point A on Manus Peaks! Please! - in Skirmish Gamemode [original thread]
Arkena Wyrnspire wrote: Confirming that I've sat deep in the redline with a sniper and completely prevented people from taking the point. Multiple times. With many, many kills. I have as well. Definitely makes it difficult for the other team...
- by Aeon Amadi - at 2013.12.13 13:50:00
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3. So with Orbital Artillery being a problem in PC.... - in Skirmish Gamemode [original thread]
And yes, it is a problem because it's always the same play - first one to the roof/rings wins. Why didn't we just switch this outpost out with Gallente Communications and at least make battles on Cargo Hubs more interesting than the frag-fest tha...
- by Aeon Amadi - at 2013.12.09 10:47:00
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4. One day I would like to see this... - in Skirmish Gamemode [original thread]
Azri Sarum wrote: I won't expect to see a completely open map like that till the 32 player cap increases. Need more peeps for maps that big. It would be cool if CCP made a game mode with 'stages'. So you start on one of those sub maps, one tea...
- by Aeon Amadi - at 2013.12.09 07:16:00
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5. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: We aren't really given the task of prioritizing on racial play styles. Though your assumption about the ProdFac is true. There are a lot of catwalks, and vertical game play. The...
- by Aeon Amadi - at 2013.11.01 13:34:00
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6. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: We aren't really given the task of prioritizing on racial play styles. Though your assumption about the ProdFac is true. There are a lot of catwalks, and vertical game play. The small and medium sockets have larger open sp...
- by Aeon Amadi - at 2013.11.01 01:32:00
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7. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Aero Yassavi wrote: CCP LogicLoop wrote: David Spd wrote: CCP LogicLoop wrote: My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are t...
- by Aeon Amadi - at 2013.11.01 00:39:00
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8. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
TheWee BabySeamus wrote: CCP LogicLoop wrote: David Spd wrote: CCP LogicLoop wrote: My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Pr...
- by Aeon Amadi - at 2013.10.31 21:14:00
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9. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it out there to you all. Everyone leave him ...
- by Aeon Amadi - at 2013.10.31 00:48:00
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10. CCP Logic Loop: RDV inquiry - in Skirmish Gamemode [original thread]
crazy space 1 wrote: CCP LogicLoop wrote: crazy space 1 wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Any idea how Racial RDVs are going to be decided? Is it simply going to be correlating Gallente RDVs with the Gallente MCC and vic...
- by Aeon Amadi - at 2013.10.25 08:03:00
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11. CCP Logic Loop: RDV inquiry - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: Any idea how Racial RDVs are going to be decided? Is it simply going to be correlating Gallente RDVs with the Gallente MCC and vice versa or is there going to be a larger scheme of things? I do not k...
- by Aeon Amadi - at 2013.10.24 06:56:00
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12. CCP Logic Loop: RDV inquiry - in Skirmish Gamemode [original thread]
Any idea how Racial RDVs are going to be decided? Is it simply going to be correlating Gallente RDVs with the Gallente MCC and vice versa or is there going to be a larger scheme of things?
- by Aeon Amadi - at 2013.10.23 00:31:00
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13. One day I would like to see this... - in Skirmish Gamemode [original thread]
http://i.imgur.com/CaZffIg.jpg
- by Aeon Amadi - at 2013.10.16 04:17:00
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14. MCC to MCC damage should be removed - in Skirmish Gamemode [original thread]
Garth Mandra wrote: Isn't the main point of MCC/MCC damage to prevent 23.5 hour long skirmishes? This seems especially important for PC matches since it is not that difficult to set up a match and organise to AFK until just before DT. Alter...
- by Aeon Amadi - at 2013.10.09 02:04:00
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15. Any chance we'll see a multi-stage attack/defend Skirmish this year? - in Skirmish Gamemode [original thread]
CCP Logibro wrote: steadyhand amarr wrote: CCP LogicLoop wrote: I do not know. Logicloop why is their so much resistance to the idea. Pretty much everyone agrees removing skrim 1.0 was a huge mistake and it just feels like which ever t...
- by Aeon Amadi - at 2013.09.10 14:47:00
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16. Sticky:Border Gulch Skirmish Feedback! - in Skirmish Gamemode [original thread]
F7-8 Sprinting (directly) along the side of the fencing around that socket will cause you to have super speed.
- by Aeon Amadi - at 2013.09.04 18:39:00
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17. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
Love how this map looks like a giant crater - flows really nicely for it's shape too.
- by Aeon Amadi - at 2013.09.04 18:03:00
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18. Sticky:Border Gulch Skirmish Feedback! - in Skirmish Gamemode [original thread]
LOVE looking over the ridge on the north side of this map and seeing the distant district. Keep up the good work guys.
- by Aeon Amadi - at 2013.09.04 18:02:00
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19. Question for CCP LogicLoop (Maybe) - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Not really sure who to ask this but being as LogicLoop is so responsive on the forums I figured I'd ask xD What is the possibility of getting some Anti-Alia...
- by Aeon Amadi - at 2013.09.02 02:49:00
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20. Question for CCP LogicLoop (Maybe) - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: Not really sure who to ask this but being as LogicLoop is so responsive on the forums I figured I'd ask xD What is the possibility of getting some Anti-Aliasing added into the game? Would it be too muc...
- by Aeon Amadi - at 2013.09.02 01:21:00
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